package com.Object;

import com.Core.GameEngine;

public enum ObjType
{	Null			{	public String toString() {	return GameEngine.NULL+"";			}},
	Rock			{	public String toString() {	return GameEngine.ROCK+"";			}},
	Tornado			{	public String toString() {	return GameEngine.TORNADO+"";		}},
	GhostShip		{	public String toString() {	return GameEngine.GHOST_SHIP+"";	}},
	Pearl			{	public String toString() {	return GameEngine.PEARL+"";			}},
	Shell			{	public String toString() {	return GameEngine.SHELL+"";			}},
	Corail			{	public String toString() {	return GameEngine.CORAIL+"";		}},
	SmallFish		{	public String toString() {	return GameEngine.SMALL_FISH+"";	}},
	MediumFish		{	public String toString() {	return GameEngine.MEDIUM_FISH+"";	}},
	BigFish			{	public String toString() {	return GameEngine.BIG_FISH+"";		}},
	GiantFish		{	public String toString() {	return GameEngine.GIANT_FISH+"";	}},
	Mermaid			{	public String toString() {	return GameEngine.MERMAID+"";		}},
	Ship			{	public String toString() {	return GameEngine.SHIP+"";			}},
	Shipwreck		{	public String toString() {	return GameEngine.SHIP_WRECK+"";	}},
	Treasure		{	public String toString() {	return GameEngine.TREASURE+"";		}},
	TreasureMap		{	public String toString() {	return GameEngine.TREASURE_MAP+"";	}},
	Poseidon		{	public String toString() {	return GameEngine.POSEIDON+"";		}}
}
